Dusknoir 120 HP
General
Pokémon Information
- HP 120
- Type

- Stage Stage 2
- Evolves from Dusclops
- Weakness

- Resistance

- Retreat
Attacks/Abilities
Abilities
Shadow Command
Once during your turn(before your attack), you may draw 2 cards. If you have 7 or more cards in your hand, discard a number of cards until you have 6 cards in your hand. Then, put 2 damage counters on Dusknoir. This power can't be used if Dusknoir is affected by a Special Condition.
Attacks
Damage Even
Count the number of damage counters on Dusknoir. Put that many damage counters on 1 of your opponent's Pokémon.
Night Spin 50
Prevent all effects of an attack, including damage, done to Dusknoir by your opponent's Pokémon that has 2 or less Energy attached to it during your opponent's next turn.
TCG Info
Extra Information
- Illustrator Mitsuhiro Arita
Legality
Standard
illegal
JP Standard
illegal