Dark Gengar 70 HP
General
Pokémon Information
- HP 70
- Type

- Stage Stage 2
- Evolves from Dark Haunter
- Weakness none
- Resistance

- Retreat
Attacks/Abilities
Abilities
Deep Sleep
As long as any Dark Gengar are in play, a player flips 2 coins for each of his or her Pokémon that is Asleep at the end of each turn. If either of them is tails, that Pokémon is still Asleep. This power stops working if Dark Gengar is Asleep, Confused, or Paralyzed.
Attacks
Pull In 30
If your opponent has any Benched Pokémon, you may choose 1 of them and switch it with the Defending Pokémon(before doing damage or other effects of this attack). Either way, the Defending Pokémon is now Asleep.
TCG Info
Extra Information
- Illustrator Aya Kusube
Legality
Standard
illegal
JP Standard
illegal